Rock-Paper-Scissors Meets Area Control

Extreme RPS: Interplanetary & Nested Rock-Paper-Scissors takes the hand game you already know and launches it into a retro sci-fi strategy/party hybrid game set across Mars, Earth, and a neutral space station.

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Rock-Paper-Scissors Grew Up Into 27 Hand Signs

Extreme RPS is built on a fully nested system: 3 Domains, 3 Zones per Domain, 3 signs per Zone. The logic stays satisfyingly familiar, but the decisions scale fast.

Party-Night Energy With Territory Control Vibes

You get the loud, instant engagement of a hand game everyone already understands, plus the stuff that makes repeat plays exciting:

  • Stake claims on valuable Cold War assets
  • Challenge claims to freeze them until somebody dares to resolve it
  • Score points for unchallenged assets
  • Grab major bonuses by controlling all three assets in a Zone

Your Hands Are the Battle System

Extreme RPS hits different because it is not dice behind a screen or cards flipped in silence. You battle with:

  • Your own hands using 27 distinct signs
  • Gem-like claim tokens marking control
  • Illustrated character cards that make the signs easy to remember
  • Ambassador standees that physically move toward lockdown
  • A colorful board spanning the three Domains and their Zones

Set in a Retro-Sci-Fi Universe Where Diplomacy Fails

In 2446 A.D. three powers pretend peace still exists while quietly scrambling for advantage. Earth controls the trees. Martians have a taste for paper. Earthlings crave Martian Red Salt. Mars suspects Earth is hiding Chinese food. Earth suspects Mars is hiding secrets too, especially after an underground ocean and the squid living in it.

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